Thursday, July 17, 2008

From Oblivion's Journal - Day Three

I awake with renewed energy and interest in ridding this town of its evil doers.

Gevarn shows us around Winterhaven and points out prominent persons, the dwarven smithy Thyler Coalstriker, the innkeeper Whosy Whatshisname, the Lord of the town Padrig, etcetera. One thing that's obvious upon initially entering the town limits is that Winterhaven is pitifully small; just the sort of place for an evil cult of Sharr to congregate.

In need of libation, we visit the inn's pub, called Raftins, and speak with several townsfolk there. Gordon talks with the local sage while I chat up a farmer who is a little too interested in the occult. I will need to keep an eye on that one. Bearwynn Wildervan encourages us to visit his shop for, what turns out to be, a limited selection of mediocre goods.

We decide to visit the temple of Chanti where we learn from Lady Lenora that there is no hard evidence of, nor information about a cult operating in the town. However she does tell us about Doven, an archeologist, who has been missing for a week. He was last seen heading to a dragon burial place. Given the kobolds we annihilated yesterday, we believe he ran into some trouble with them. She also tells us of shadowy, dark figures seen in the road at night that disappear into thin air. She also produces a black, obsidian dagger with the symbol of Sharr enscribed upon it. I take this from her as it could 'open doors' for us in the days ahead.

We decide to rent horses and travel out to the dragon burial place to investigate potential cult activity and determine what happened to Doven the archeologist. On the way, we stop by Bearwynn Wildervan's shop. I show him the dagger, ask if he's seen anything like it, and how much it's worth. He seems very interested and offers 100 gold but, as I think it may be more useful to us down the road, I keep it. He also tells us about the location of a cave hidden behind a waterfall that we may have interest in. We decide to take a gander after visiting the dragon burial grounds.

On our journey a group of kobolds attack! This group is better equipped than the last and have a magic-user with them. As Rhogar, Priest, Flax, and Phelix rush in to attack, Gordon and I focus on the magic-user. He kills Gordon's horse with an orb of acid and I turn him to a burning cinder. Flax takes a beating but Priest comes to his aid. This kobold slaughter yields 5 gold, 23 silver, and a necklace with the symbol of Sharr on it (obsidian disk with a ring of amethyst encircling it).

We arrive at the dragon burial grounds only to find Doven, a gnome, hailing us. "Come on down and join us" he says. There are several human workers and other creatures (drakes I believe) with him. Upon reaching the bottom of the excavation site, we realize we've been duped. A halfling appears at ground level and begins slinging projectiles at us. We also realize that the gnome is not Doven. Doven appears to be tied up under a blanket on the ground. Battle ensues and we are victorious as usual. We manage to keep the halfling alive so we can question him. There are some new interrogation techniques I'm eager to use on him.

Until next time...

Monday, July 14, 2008

From Oblivion's Journal

Making my way to Cormyr by way of the Dales, I pick up the scent of a hanger-on that will do nicely to help me in my quest for the One. He calls himself Priest, a simple name for a simpleton cleric of nothing. He knows not whom he serves and thus, will ultimately worship Nod, Oblivion, the nameless One...me.

We quickly recruit others to serve my cause; twin Tieflings, one a trickster type named Flax, the other a shield for me named Phelix. These siblings know of others they met recently who aspire for greatness in Cormyr...Gordon, a supposed wielder of the arcane, time will tell if he shall prove worthy of serving under me, and a dragonborn reziatch named Rhogar.

It is quite apparent that these subjects are wise enough to know that their only chance at achieving greatness it by aligning with me.

Highmoon, DeepenDale, the capital city is fine enough for a stayover. We are enjoying a drink at the Guilded Lady on the North end when a group of ruffians strike up a nasty convo with another patron. Had they kept it quiet, I may not have noticed and not gotten involved...unfortunate for them.

Uncharacteristicly, I give them fair warning. They reply with much bravado but little skill and I dispatch them easily. The rotting meat known as Rhogar stands in place, stunned. No surprise to me as I've seen his kind hesitate in battle time and time again...I'm not quite sure from where his races' reputation surfaced.

The threatened patron, Gevarn, a priest of Chanti, submits his thanks and begs that I rid his town (Winterhaven) of a cult that has set up shop there. I agree to the mission and set out along the Eastway when a group of dragonshits attack. Using dark, Eldritch power, I vanquish the lowly squad of beasts easily. Rhogar serves his purpose well...drawing their fire and steel. This may be a good arrangement.

Through the Thunderpeaks, Winterhaven appears and I need to rest.

Sunday, July 13, 2008

Out of Action

I've been sick, been busy, been out of town and haven't been able or really wanting to post. Plus Vista SP1 install went very badly...computer with no operating system for a week!

I'm trying to get back into the flow.

Started D&D 4th Edition this past Wednesday. May consider posting the journal of the nameless character I'm playing, a Tiefling Warlock. Keep checking back.

Here's a video of a little duckling I found.